Gurk II Walkthrough, Weapons, Armor Tables and Forum.
Tips:.
- At the start, spend all your money arming your party.
- Walking around, both in the wild and in dungeons, will restore health and mana. Unless your party is extremely low, do not waste money and time returning to towns to heal. Every 20 moves will heal 1pt (HP and SP)
- Always leave a couple of inventory spots for items. You don't want to find a high + item and not be able to give it to anyone. Use the tables here to get an idea of the less valuable items to drop.
- Each character can carry 15 items in total. Make sure they are only ever carrying 14 items so you have room for more valuable treasure.
Level . Experience
- 0
- 50
- 120
- 240
- 500
- 900
- 1,800
- 3,600
- 6,000
- 12,000
- 20,000
- 40,000
- 80,000
Notes:
- All Sell prices from Targhar Fortress. Prices differ vastly from shop to shop. Prices are for comparison to help decide which items to keep once your inventory is full.
- Items with a bonus (eg Short Sword +1) are double the price for each level. Ie, Short Sword can be sold for 3, Short Sword +1 can be sold for 6, Short Sword +2 can be sold for 12, etc.
Swords (Knight)
Sword Type | Character | Damage | Hit Bonus | Other Bonus | Sell |
Short Sword | Knight | 1-5 | 0 | 3 | Goblin Scimitar | Knight | 2-7 | -2 | 2 |
Long Sword | Knight | 2-8 | 0 | 6 | |
Heavy Axe | Knight | 3-12 | 0 | 9 | |
Broadsword | Knight | 2-10 | 1 | 10 | |
Narwhal Sword | Knight | 5-10 | 1 | 15 | |
Battle Axe | Knight | 5-14 | 0 | 21 | |
Great Sword | Knight | 3-12 | 2 | 22 | |
Magic Sword | Knight | 3-18 | 3 | 52 | |
Dark Sword | Knight | 5-25 | 3 | Constitution -5 | 60 |
Hydro Sword | Knight | 2-8(Range 2-6) | 1 | 67 | |
Strength Sword | Knight | 10-30 | 5 | Str +2 | 180 |
Kingsword | Knight | 20-40 (8-15 Range) | 8 | Ac+2,Str+4,Accr+2,Const+1 | 900 |
Daemonsword | Knight | 25-50 (15-25 Range) | 10 | Ac+3,Str+4,Accr+4,Const+2 | 1800 |
Bows (Archer)
Bow Type | Character | Damage | Hit Bonus | Other Bonus's | Sell |
Short Bow | Ranger | 1-3 | 4 | ||
Goblin Crossbow | Ranger | 2-5 | -2 | 3 | |
Long Bow | Ranger | 1-5 | 10 | ||
Heavy Crossbow | Ranger | 3-9 | 16 | ||
Fine Bow | Ranger | 2-7 | 2 | 18 | |
Elvish Bow | Ranger | 3-10 | 3 | 30 | |
Sharkbone Bow | Ranger | 5-12 | 2 | 45 | |
Magic Bow | Ranger | 4-12 | 3 | 52 | |
Dark Bow | Ranger | 6-18 | 2 | Ac -5 | 63 |
Bow of Seeking | Ranger | 5-20 | 5 | Accuracy +2 | 183 |
Bow of Virtue | Ranger | 20-36 | 8 | Ac +2,Strength +4, Accuracy +2, Constitution +2 | 960 |
Bow of Legends | Ranger | 22-44 | 10 | Ac +2,Strength +4, Accuracy +4, Constitution +2 | 1920 |
Staves (Wizard)
Staff Type | Character | Damage | Hit Bonus | Other Bonus's | Sell |
Short Staff | Wizard | 1-2 | 1 | ||
Goblin Staff | Wizard | 3-6 | -1 | 3 | |
Long Staff | Wizard | 1-6 | 4 | ||
Long Oak Staff | Wizard | 1-6 | 1 | Awareness +1 | 15 |
Coral Staff | Wizard | 2-8 | 15 | ||
Elvish Staff | Wizard | 2-8 | 2 | Awareness +1 | 27 |
Magic Staff | Wizard | 3-10 | 3 | Awareness +2 | 52 |
Dark Staff | Wizard | 5-15 | 2 | Const -5, Awareness +3 | 66 |
Staff of Wizdom | Wizard | 5-15 | 5 | Awareness +3 | 186 |
Staff of Power | Wizard | 15-25 (Melee), 10-25(Range) | 8 | Ac +2,Accuracy +4, Awareness +5 | 930 |
Staff of Ascension | Wizard | 18-30 (Melee), 20-32(Range) | 10 | Ac +3,Accuracy +4, Awareness +5 | 1650 |
Helm's
Helm Type | Character | AC Bonus | Other Bonus | Sell |
Leather Helm | Knight,Ranger | 1 | 2 | |
Iron Helm | Knight | 2 | 9 | |
Coral Helm | Knight,Ranger | 2 | 10 | |
Great Helm | Knight | 3 | 24 | |
Elvish Helm | Knight,Ranger | 3 | 42 | |
Helm of Valour | Knight | 4 | 90 | |
Enchanted Helm | Knight,Ranger,Wizard | 4 | 90 | |
Helm of the Magi | Wizard | 5 | Const +3 | 360 |
Helm of the Archers | Ranger | 8 | Str +2, Acc +3, Const +1 | 750 |
Shields
Shield Type | Character | AC Bonus | Other Bonus | Sell |
Leather Shield | Knight | 1 | 1 | |
Iron Shield | Knight | 2 | 7 | |
Merman Shield | Knight | 3 | 13 | |
Spiked Shield | Knight | 3 | 21 | |
Force Shield | Knight | 4 | 90 | |
Guardian Shield | Knight | 5 | Constitution +2 | 330 |
Armour
Shield Type | Character | AC Bonus | Other Bonus | Sell |
Leather Armor | Knight,Ranger | 2 | 5 | |
Seaweed Armour | Knight,Ranger | 4 | 9 | |
Studded Armour | Knight,Ranger | 3 | 10 | |
Elvish Armour | Knight,Ranger | 4 | 27 | |
Chain Mail | Knight | 4 | 18 | |
Scale Mail Armor | Knight | 5 | 45 | |
Crystal Armour | Knight | 6 | Const + 1 | 240 |
Magic Armour | Knight | 8 | Const +2 | 375 |
Mithril Armour | Ranger | 7 | Const +2 | 405 |
Cloak | Wizard | 1 | 2 | |
Elvish Cloak | Wizard | 2 | 14 | |
Seaweed Cloak | Wizard | 4 | 27 | |
Cloak of Displacement | Wizard | 5 | 96 | |
Serpentine Robe | Wizard | 6 | 48 | |
Dimensional Cloak | Wizard | 8 | Strength +2,Accuracy +2,Constitution +2,Awareness +2 | 750 |
Amulets
Amulet Type | Character | Bonus | Sell |
Protection | Knight,Ranger,Wizard | AC + 1 | 13 |
Precision | Knight,Ranger,Wizard | Accuracy+2 | 30 |
Thought | Knight,Ranger,Wizard | Awareness+2 | 30 | Might | Knight,Ranger,Wizard | Strength+2 | 30 |
Sight | Knight,Ranger,Wizard | Accuracy+4 | 45 | Life | Knight,Ranger,Wizard | Const+5 | 45 |
Light | Knight,Ranger,Wizard | AC+3, Const+1, Awareness+4 | 150 |
War Amulet | Knight,Ranger,Wizard | AC+1, Strength+3, Accuracy+2,Constitution+1 | 150 |
Shadow | Knight,Ranger,Wizard | AC+2, Accuracy+4, Con+1 | 150 |
Awe | Knight,Ranger,Wizard | AC+3, Str+3, Accuracy+3, Const+3, Awareness+3 | 360 |
Truth | Wizard | AC+3, Accuracy+2, Const+1, Awareness+5 | 1500 |
Potions
Potion | Character | Effect | Target | Sell(Per charge) |
Healing Salve | Knight,Archer,Wizard | Heal 2-6 | Self | 1 |
Energy Salve | Wizard | Restore 2-6 | Self | 1 |
Fish-oil Salve | Wizard | Heal 5-12 | Self | 1 |
Healing Potion | Knight,Ranger,Wizard | Heal 8-18 | Self | 3 |
Energy Potion | Wizard | Restore 6-15 | Self | 3.5 |
Jewel of Health | Knight,Ranger,Wizard | Heal 18-36 | Self | 13 |
Jewel of Energy | Wizard | Restore 12-28 | Self | 21 |
Wands
Wand | Character | Effect | Target | Sell(Per charge) |
Wand of Striking | Knight,Ranger,Wizard | Damage 4-8 | Touch | 1 |
Wand of Blessing | Knight,Ranger,Wizard | Heal 4-10 | Touch | 1 |
Wand of Blasting | Knight,Ranger,Wizard | Damage 8-18 | Range | 3 |
Wand of Fire | Knight,Ranger,Wizard | Damage Area 8-20 | Range | 24 |
Wand of Disruption | Knight,Ranger,Wizard | Damage 25-50 | Range | 39 |
Wand of Destruction | Knight,Ranger,Wizard | Damage Area 25-40 | Range | 300 |
Talisman
Talisman | Character | Summons | Sell(Per charge) |
Imp Talisman | Knight,Ranger,Wizard | Imp | 2 |
Snake Flute | Knight,Ranger,Wizard | Giant Snake | 3 |
Enchanted Skull | Knight,Ranger,Wizard | Skeleton | 4 |
Merman Talisman | Knight,Ranger,Wizard | Merman | 6 |
Oliphant Talisman | Knight,Ranger,Wizard | Oliphant Sentry | 10 |
Ogre Talisman | Knight,Ranger,Wizard | Ogre | 36 |
Cycloptic Statue | Knight,Ranger,Wizard | Cyclops | 45 |
Flayer Talisman | Knight,Ranger,Wizard | Mind Flayer | 90 |
Dragonstone | Knight,Ranger,Wizard | Golden Dragon | 1200 |
Outstanding Requests:
- Where to find items (thanks Thomas). A good idea. Some of the locations are now highlighted in the quests walkthrough, however listing these in the tables above is a bit difficult due to their locations being quite random.